PM3.6 - Donkey Kong - Common Subroutine 0x9019af48

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(33)))
    1. FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(HorizontalCharacterVelocity) }
    2. FloatVariableMultiply { variable: RandomAccessFloat (0x7), value: -0.75 }
    3. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
    4. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(7))), y_vel: Variable(RandomAccessFloat(Address(9))) }
    5. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }